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Frostys Virpio
KarmaFleet Goonswarm Federation
2136
|
Posted - 2015.08.27 12:41:14 -
[1] - Quote
s73v3n2k wrote: In my eyes this has not done the game any good. We all understand why it was introduced but its over the top. the cooldown timer is calibrated about right however the fatigue time should go no higher than 24hrs because who wants to wait longer than that to do their next jump. I simply don't see why CCP would let the timer go into months because people will just cancel their accounts rather than wait for that.
I encourage small gang warfare with sub-caps but capitals were introduced to fill a role they are no longer suitable for.
Gates are an option but the reason capitals have jump drives is because they shouldn't have to use gates.
also null sec are complaining about the new mechanic but funny enough as caps can only jump in low sec and null sec 90% of those that use caps are null sec players.
I am happy to hear this being discussed by the CSM but the previous mechanic was far better and this is just the wrong solution to the issue it was implemented to prevent.
It only ever creep over 24 hours to any level beyond that because you kept jumping. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2136
|
Posted - 2015.08.27 12:42:15 -
[2] - Quote
Anize Oramara wrote:Neuntausend wrote:Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. Implants, rigs, modules and an alt/corpmate with a webber. I mean really.
You need an alt to do the jump in most case anyway so it's not like anyone has an excuse to not have one that can fit a web... |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
|
Posted - 2015.08.27 14:42:02 -
[3] - Quote
Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down,
Or you could play in the many way the games offer that does not require the use of jump drives. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
|
Posted - 2015.08.27 14:43:50 -
[4] - Quote
AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
What do you want to limit on Cynoing? |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
|
Posted - 2015.08.27 14:49:27 -
[5] - Quote
AtramLolipop wrote:Frostys Virpio wrote:Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down, Or you could play in the many way the games offer that does not require the use of jump drives. You could but this is a discussion about Jump Fatigue.
Did you notice the post I was quoting and maybe though I could be replying to that comment in particular? |
Frostys Virpio
KarmaFleet Goonswarm Federation
2139
|
Posted - 2015.08.27 14:50:27 -
[6] - Quote
AtramLolipop wrote:Frostys Virpio wrote:AtramLolipop wrote:
The focus should have been on the act of cynoing. This currently is a mechanic that needs drastically changing.
What do you want to limit on Cynoing? Limit??? I didn't say limit. Stop putting imaginary words in what I wrote.
Fine, have it your way. How would you change cynos then if the focus should be put on that? |
Frostys Virpio
KarmaFleet Goonswarm Federation
2143
|
Posted - 2015.08.27 18:38:58 -
[7] - Quote
baltec1 wrote:Frostys Virpio wrote:Anize Oramara wrote:Neuntausend wrote:Also, although taking a few Gates with a Capital is probably a good thing, since it takes away from their previous nigh-invulnerability, it's also a major pain. A capital ship is about as maneuverable as a Landslide, while having all the speed and acceleration of a three legged turtle. Implants, rigs, modules and an alt/corpmate with a webber. I mean really. You need an alt to do the jump in most case anyway so it's not like anyone has an excuse to not have one that can fit a web... pfff webs.
We aren't all like you cruising around in nano dreads man. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2143
|
Posted - 2015.08.27 18:39:45 -
[8] - Quote
Scalding Holland wrote:Frostys Virpio wrote:Scalding Holland wrote:Jump Fatigue is a terrible mechanic.
Basically CCP forces you to log off and not play whilst you wait for your fatigue to run down, Or you could play in the many way the games offer that does not require the use of jump drives. Tell that to dedicated cap pilots
His fault for putting all his eggs in one basket.
Or maybe he could play on one of his alts. |
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